Please log in to your account here to participate in the forums, or alternatively register!

Deathrun part of map (trade_plaza_mops)!

View previous topic View next topic Go down

Deathrun part of map (trade_plaza_mops)!

Post by Stupid Flanders on Tue Dec 11, 2012 12:55 pm

It would be great if once every hour or so, a secret teleporter appeared somewhere (maybe in one of three different places) and it lead to a deathrun part of the level with traps and everything! Maybe a sound could play when the secret teleporter appeared letting players know that it is around the map. It would be fun running around to find it! How it could work would be the last person to enter the teleporter would be the 'hale' and all of the others could play as runners and upon death, they would spawn back in regular spawn. It would be a very fun feature!

Another suggestion is making the lava pit on the track deeper like in trade_minecraft and making lava do less damage, you could put the secret teleporter down there for the vsh_dr bit!

Your regards
Stupid Flanders/common visiter of your server.

Stupid Flanders
Grunt

Posts : 3
Join date : 2012-12-11

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TENTACLE_BOSS on Tue Dec 11, 2012 1:01 pm

Stupid Flanders wrote:It would be great if once every hour or so, a secret teleporter appeared somewhere (maybe in one of three different places) and it lead to a deathrun part of the level with traps and everything! Maybe a sound could play when the secret teleporter appeared letting players know that it is around the map. It would be fun running around to find it! How it could work would be the last person to enter the teleporter would be the 'hale' and all of the others could play as runners and upon death, they would spawn back in regular spawn. It would be a very fun feature!

Another suggestion is making the lava pit on the track deeper like in trade_minecraft and making lava do less damage, you could put the secret teleporter down there for the vsh_dr bit!

Your regards
Stupid Flanders/common visiter of your server.

A few things I have to consider though are a. filesize, sounds like a good idea but if it takes up too many mb's to implement it, it cant be done. b. hale would not be doable as the map does not control this, that is to do with the plugin. c. in regards to b. i would have to think of a reason for people to want to complete it since hale is not an option, any ideas as to what should be at the end of it? Also remember nobody is operating these traps unlike deathrun so how would i do them/any ideas for traps?

deepening the lava may happen in time, however, why would i lower the damage?

avatar
TENTACLE_BOSS
Pokemon Elder
Pokemon Elder

Posts : 857
Join date : 2012-11-20

http://mops.betaboard.net

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TheSexyKitty on Tue Dec 11, 2012 1:02 pm

Stupid Flanders wrote:It would be great if once every hour or so, a secret teleporter appeared somewhere (maybe in one of three different places) and it lead to a deathrun part of the level with traps and everything! Maybe a sound could play when the secret teleporter appeared letting players know that it is around the map. It would be fun running around to find it! How it could work would be the last person to enter the teleporter would be the 'hale' and all of the others could play as runners and upon death, they would spawn back in regular spawn. It would be a very fun feature!

Another suggestion is making the lava pit on the track deeper like in trade_minecraft and making lava do less damage, you could put the secret teleporter down there for the vsh_dr bit!

Your regards
Stupid Flanders/common visiter of your server.

Twould be awesome... but how would mew get something like that to work :3?

_________________
Bokusatsu Koneko SexyKitty-chan >:3
avatar
TheSexyKitty
Pokemon Champion
Pokemon Champion

Posts : 434
Join date : 2012-11-21
Location : Kitten Land

Back to top Go down

To Tentacle Boss

Post by Stupid Flanders on Tue Dec 11, 2012 1:06 pm

Of course you wouldn't put an actual Hale in, by 'hale', I meant someone who played the role of him, no actual saxtons or horsemen!


Stupid Flanders
Grunt

Posts : 3
Join date : 2012-12-11

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TENTACLE_BOSS on Tue Dec 11, 2012 1:16 pm

Stupid Flanders wrote:Of course you wouldn't put an actual Hale in, by 'hale', I meant someone who played the role of him, no actual saxtons or horsemen!


That would require roleplaying though, if nobody is actually turning into hale, which not everyone will do. Ultimately it would be good if people who reached the end either got something, had an effect, or reached a room that had some kind of a purpose, unless you have any other ideas.
avatar
TENTACLE_BOSS
Pokemon Elder
Pokemon Elder

Posts : 857
Join date : 2012-11-20

http://mops.betaboard.net

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by Stupid Flanders on Tue Dec 11, 2012 1:20 pm

I like your idea best, you could go by that Very Happy

Stupid Flanders
Grunt

Posts : 3
Join date : 2012-12-11

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TENTACLE_BOSS on Tue Dec 11, 2012 1:25 pm

Stupid Flanders wrote:I like your idea best, you could go by that Very Happy

Well some specifics would be good, any trap ideas/ideas as to what should be at the end? any details?
avatar
TENTACLE_BOSS
Pokemon Elder
Pokemon Elder

Posts : 857
Join date : 2012-11-20

http://mops.betaboard.net

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by gergg the grim reaper on Tue Dec 11, 2012 2:32 pm

i think of like a demoman vomiting some kinda stuff that will kill the players
like the vaganeer in that death run map

_________________
bloody cats i hate those bloody cats the way the meow and piss every were and their shit smells just bloody awful all over my furniture, I just …
avatar
gergg the grim reaper
Pokemon Gym Leader
Pokemon Gym Leader

Posts : 340
Join date : 2012-12-05
Location : rock solid

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by Dotro on Tue Dec 11, 2012 5:10 pm

Well
From personal experience
Most deathruns usually have the ending like you get to kill the "hale" by your choice
Whether it be death by Spy farts or Engineer Lightning Cock-rod
Anyway these are some sexy ideas

_________________
avatar
Dotro
Pokemon Gym Leader
Pokemon Gym Leader

Posts : 273
Join date : 2012-11-22
Age : 22
Location : Australia

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TENTACLE_BOSS on Tue Dec 11, 2012 6:19 pm

Dotro wrote:Well
From personal experience
Most deathruns usually have the ending like you get to kill the "hale" by your choice
Whether it be death by Spy farts or Engineer Lightning Cock-rod
Anyway these are some sexy ideas

Giant penis of death.

no srsly, real example. Ideas are brewing.
avatar
TENTACLE_BOSS
Pokemon Elder
Pokemon Elder

Posts : 857
Join date : 2012-11-20

http://mops.betaboard.net

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by Dotro on Wed Dec 12, 2012 4:21 am

Brewing like Demo Diarrhea

Seriously ^^^Real shit


_________________
avatar
Dotro
Pokemon Gym Leader
Pokemon Gym Leader

Posts : 273
Join date : 2012-11-22
Age : 22
Location : Australia

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by Karma_Turret on Wed Dec 12, 2012 5:29 pm

TENTACLE_BOSS wrote:
Dotro wrote:Well
From personal experience
Most deathruns usually have the ending like you get to kill the "hale" by your choice
Whether it be death by Spy farts or Engineer Lightning Cock-rod
Anyway these are some sexy ideas

Giant penis of death.

no srsly, real example. Ideas are brewing.



Well, from my past experiences in the outpost of deathrun, they are a couple of deaths for the hale like: Lasers, spikes, russian roulette (example in vsh_dr_aconian or something), etc like what dotro said

_________________


BOOM HEADSHOT!






Born in 1337, Problem? (THE WEBSITE DOESNT ALLOW PEOPLE ABOVE 99 YEARS OLD FUUUUU)
avatar
Karma_Turret
Member

Posts : 22
Join date : 2012-11-23

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by oOPIDDYOo on Fri Nov 15, 2013 2:45 am

Necroing Posts is fun.

_________________
Captain Bubbles - Savior of the Bathtub Nebula.


Check out My Gamebanana page, where I post mah Mods! - http://gamebanana.com/members/1344220
avatar
oOPIDDYOo
Pokemon Elder
Pokemon Elder

Posts : 752
Join date : 2012-11-21
Age : 21
Location : Brisbane

http://www.meatspin.com

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by TENTACLE_BOSS on Fri Nov 15, 2013 3:50 pm

Can't believe this took almost a year to implement.

_________________
avatar
TENTACLE_BOSS
Pokemon Elder
Pokemon Elder

Posts : 857
Join date : 2012-11-20

http://mops.betaboard.net

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by oOPIDDYOo on Fri Nov 15, 2013 6:51 pm

TENTACLE_BOSS wrote:Can't believe this took almost a year to implement.
There's a difference between Obbys and Deathruns.

_________________
Captain Bubbles - Savior of the Bathtub Nebula.


Check out My Gamebanana page, where I post mah Mods! - http://gamebanana.com/members/1344220
avatar
oOPIDDYOo
Pokemon Elder
Pokemon Elder

Posts : 752
Join date : 2012-11-21
Age : 21
Location : Brisbane

http://www.meatspin.com

Back to top Go down

Re: Deathrun part of map (trade_plaza_mops)!

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum