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'One Way Doors'

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'One Way Doors'

Post by oOPIDDYOo on Wed Nov 21, 2012 12:02 pm

I noticed Health cabinets have been removed from the spawn to reduce people running back and forward. Although this does not stop some relatively 'smart' people by re-spawning inside spawn to avoid death and resupply.

I would like to suggest 1 way doors, as in my opinion this would dramatically reduce the numbers of players returning to spawn. If you have anything to add to this suggestion please leave a response, would be rather appreciated. Smile

-Bubbles

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Re: 'One Way Doors'

Post by TENTACLE_BOSS on Wed Nov 21, 2012 12:05 pm

oOPIDDYOo wrote:I noticed Health cabinets have been removed from the spawn to reduce people running back and forward. Although this does not stop some relatively 'smart' people by re-spawning inside spawn to avoid death and resupply.

I would like to suggest 1 way doors, as in my opinion this would dramatically reduce the numbers of players returning to spawn. If you have anything to add to this suggestion please leave a response, would be rather appreciated. Smile

-Bubbles

Problem is; people could just stand in the doorway and not leave. Thus keeping the door open, without locking themselves out. One option could be a trigger area that pushes players out the door but this could have negative repercussions.
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Re: 'One Way Doors'

Post by oOPIDDYOo on Wed Nov 21, 2012 12:21 pm

True, maybe no door at all, but a teleport much like the Pokemon room entrance at Pretence.


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Re: 'One Way Doors'

Post by TENTACLE_BOSS on Wed Nov 21, 2012 12:25 pm

So it teleports you into the fray? Could be done. just that could also be camped. by the enemy team I mean. I.e place a dispenser over the teleportation point and you could trap an entire team, place a sentry outside of it or a few players and it can be camped forever for cheap kills.
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